After
having repelled an alien invasion, the International Fleet creates
Battle School, a program to train children who show great tactical
prowess into becoming military leaders. The fleet hopes that one
trainee can rise above all others and lead the future space armada on a
preemptive mission to destroy the invading alien race before they try to
invade Earth again. Enter Andrew “Ender” Wiggin who was the third child
birthed by the Wiggin family upon request from the government. Ender
is selected to attend Battle School at the age of six. Here he will
climb the ranks and become one of the youngest battle commanders in
battle school history. But that is only the beginning. With humanity’s
hope resting on Ender’s young shoulders, battle school has to make sure
Ender is ready for anything. They toss the rules and place Ender in
every impossible-to-win situation they can. Is Ender the tactical
prodigy the fleet has been looking for? Can the fleet finish the
training before the aliens invade again? If the human race is to
survive, they will have to.
The
graphic novel is a stripped down version of the book. Some of the
subplots are missing and character development is limited. The art is
very sleek and colorful. It all adds a nice touch that complements the
sci-fi aspects of the book, especially the battle-room combat scenes. I
recommend reading the graphic novel along with the book. Comic book
readers should enjoy Ender’s Game. --Claudio Leon
Yost, Christopher, Pasqual Ferry, and Orson S. Card. Ender's Game. New York: Marvel, 2013. Print.
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